![]() ![]() I remind you of this dev team because Whitehead and Thomley are better known for loving old Sonic games than for one-upping the originals. They are partnering with PagodaWest Games, whose 2011 title Major Magnet is as close as anyone's gotten to a Sonic-caliber game restricted to smartphone taps and swipes. These slowly moving platforms are back as well.Īs has already been announced, Sonic Mania comes courtesy of Sega's first-ever fanboy development team. Two of its primary members, Christian Whitehead and Simon "Stealth" Thomley, are better known for authentically porting older Sonic games to newer systems (often with awesome upgrades like widescreen support). Enough playable Mania levels exist, with new twists and refreshing returns, that I'd happily buy the incomplete package for the August game's eventual $20/£15 tag. Last month, Sega finally tipped me over the edge. Everything has played smoothly so far, but I've bitten my tongue, lest I hype something that ultimately turns out as unevenly as Sonic 4. Over the past year, I've reluctantly enjoyed promising demos of the company's latest 16-bit Sonic homage. Every time we've heard Sega's nostalgic promises, they've been followed by the series' handlers coming up high and dry. LOS ANGELES- Sonic Mania is far from Sega's first stab at returning to the blue, spiky bomber's good ol' Genesis/Mega Drive days. ![]() ![]() The good news? While our full review of the PS4 version is embargoed until Monday, you can read whatever you want into the fact that we’re resurfacing this June 8 preview for now. The bad news? The game’s PC version has been delayed until Tuesday, August 29. Update : We have good news and bad news ahead of Sonic Mania’s launch on Tuesday, August 15 on various consoles. ![]()
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